From The Sabbat of OWbN
What is the Religion of the Sabbat? Technically, on a whole, the Sabbat is a Gehenna cult which follows Noddist traditions, belief in Caine and Gehenna. On an individual scale, it is much more than that. The Sabbat boasts Catholics, Pagans, Jews, Muslims, Taoists, and everything in between and beyond. One’s faith is often a personal matter but, in the Sabbat, all have faith in something. While it may not always be a god—indeed some believe in nothing more than the sect itself—faith is what drives the Sabbat. Its Ritae and Paths of Enlightenment are but one expression of that faith.
In this guide, you will find a collection of ideas, suggestions, tips, and tricks to add to your Sabbat games (if you so desire). That is to say that this “packet” is a non-binding Sabbat genre guide. Meaning: you don’t have to use it if you don’t want to. At its core, it is designed to be a tool for the Sabbat players and Storytellers of One World by Night. While they do not have to follow it, we on Team Sabbat encourage the “packet’s” use. It has our official endorsement, if you will, even if it is not binding by the bylaws of One World by Night.
The Sabbat Faction guide and our other packets delved deeply into the politics of the Sabbat. This is not another attempt at that. Do not misunderstand, politics and religion can (and do) often go hand in hand. While this guide encourages politics, that is not its true purpose. This guide hopes to provide insight and ideas into the Ritae, Paths of Enlightenment, various cults, and anything that has to do with the idea of Sabbat religion.
The Theme of Sabbat Religion is that of faith, practice, belief, worship, etc. The Mood of Sabbat Religion might be described with the following words: dark, cultist, occult, and twisted upon mortal religions. We hope that these moods and themes will help flesh out any and all religious-related plots or stories that you may want to use.
The Sabbat is—and will always be—a loose coalition of Cainites under one banner, bound by the loyalty of the Vaulderie. The Sabbat has had three Civil Wars, the Factions do not get along and often neither does the very personal religious beliefs of its members. While two Sabbat members openly believe in Caine, one might worship him as one of the Loa and another might say he was god…Neither are likely to get along very well. We encourage this sort of drama and tension to be added to your games. It can add a great amount of depth to your stories and role-play, if you want it. In the end, we leave that for you to decide what is best for you and your games. We simply provide you the tools below should you wish to use them.
Part of E Nomine Caine